| Active (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior |  | 
  | ActiveOnly enum name (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior |  | 
  | AddSignal(InterfaceSignal interfacesignal) (defined in realvirtual.InterfaceBaseClass) | realvirtual.InterfaceBaseClass |  | 
  | AfterAwake() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | protectedvirtual | 
  | Awake() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | protected | 
  | AwakeAlsoDeactivated() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | virtual | 
  | ChangeConnectionMode(bool isconnected) (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior |  | 
  | CloseInterface() (defined in realvirtual.InterfaceBaseClass) | realvirtual.InterfaceBaseClass | virtual | 
  | CreateSignalObject(string name, SIGNALTYPE type, SIGNALDIRECTION direction) | realvirtual.InterfaceBaseClass |  | 
  | DebugPosition(string debugname, Vector3 position, Quaternion quaternation, float scale) | realvirtual.realvirtualBehavior |  | 
  | DeleteSignals() (defined in realvirtual.InterfaceBaseClass) | realvirtual.InterfaceBaseClass |  | 
  | DestroyAllSignals() (defined in realvirtual.InterfaceBaseClass) | realvirtual.InterfaceBaseClass |  | 
  | DirectionIsLinear(DIRECTION direction) | realvirtual.realvirtualBehavior | static | 
  | DirectionToVector(DIRECTION direction) | realvirtual.realvirtualBehavior |  | 
  | Error(string message, object obj) | realvirtual.realvirtualBehavior |  | 
  | Error(string message) | realvirtual.realvirtualBehavior |  | 
  | ErrorMessage(string message) | realvirtual.realvirtualBehavior |  | 
  | ForceStop (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior |  | 
  | FromTemplate (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior |  | 
  | GetAllMeshesWithGroup(string group) (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior |  | 
  | GetAllMeshesWithGroups(List< string > groups) (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior |  | 
  | GetAllWithGroup(string group) (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior |  | 
  | GetAllWithGroups(List< string > groups) (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior |  | 
  | GetAllWithSameGroups() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior |  | 
  | GetChildByName(string name) | realvirtual.realvirtualBehavior |  | 
  | GetChildByNameAlsoHidden(string name) (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior |  | 
  | GetChildsByName(string name) | realvirtual.realvirtualBehavior |  | 
  | GetConnectedSignals() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior |  | 
  | GetConnections() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior |  | 
  | GetLocalScale(Transform thetransform, DIRECTION direction) (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior |  | 
  | GetMeshesWithSameGroups() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior |  | 
  | GetMeshRenderer() | realvirtual.realvirtualBehavior |  | 
  | GetMyGroups() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior |  | 
  | GetSignal(string name) | realvirtual.InterfaceBaseClass | virtual | 
  | GetSignals() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior |  | 
  | GetTopOfMu(GameObject obj) | realvirtual.realvirtualBehavior | protected | 
  | hideactiveonly() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | protected | 
  | hidename() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | protected | 
  | HideNonG44Components (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior |  | 
  | InitGame4Automation() | realvirtual.realvirtualBehavior | protected | 
  | InterfaceSignals (defined in realvirtual.InterfaceBaseClass) | realvirtual.InterfaceBaseClass |  | 
  | IsConnected (defined in realvirtual.InterfaceBaseClass) | realvirtual.InterfaceBaseClass |  | 
  | Log(string message) | realvirtual.realvirtualBehavior |  | 
  | Log(string message, object obj) | realvirtual.realvirtualBehavior |  | 
  | Name | realvirtual.realvirtualBehavior |  | 
  | OnConnected() (defined in realvirtual.InterfaceBaseClass) | realvirtual.InterfaceBaseClass | protected | 
  | OnDisable() (defined in realvirtual.InterfaceBaseClass) | realvirtual.InterfaceBaseClass | protected | 
  | OnDisconnected() (defined in realvirtual.InterfaceBaseClass) | realvirtual.InterfaceBaseClass | protected | 
  | OnEnable() (defined in realvirtual.InterfaceBaseClass) | realvirtual.InterfaceBaseClass | protected | 
  | OnPreStartSim() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | protectedvirtual | 
  | OnStartSim() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | protectedvirtual | 
  | OnStopSim() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior | protectedvirtual | 
  | OpenInterface() (defined in realvirtual.InterfaceBaseClass) | realvirtual.InterfaceBaseClass | virtual | 
  | PostAllScenesLoaded() (defined in realvirtual.InterfaceBaseClass) | realvirtual.InterfaceBaseClass |  | 
  | PreStartSim() | realvirtual.realvirtualBehavior |  | 
  | realvirtualController (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior |  | 
  | RemoveSignal(InterfaceSignal interfacesignal) (defined in realvirtual.InterfaceBaseClass) | realvirtual.InterfaceBaseClass |  | 
  | SceneIsAdditive (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior |  | 
  | SetAllSignalStatus(bool connected) (defined in realvirtual.InterfaceBaseClass) | realvirtual.InterfaceBaseClass |  | 
  | SetCollider(bool enabled) | realvirtual.realvirtualBehavior |  | 
  | SetFreezePosition(bool enabled) | realvirtual.realvirtualBehavior |  | 
  | SetRbConstraints(RigidbodyConstraints constraints) (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior |  | 
  | SetVisibility(bool visibility) | realvirtual.realvirtualBehavior |  | 
  | SignalNamesInputs (defined in realvirtual.InterfaceBaseClass) | realvirtual.InterfaceBaseClass |  | 
  | SignalNamesOutputs (defined in realvirtual.InterfaceBaseClass) | realvirtual.InterfaceBaseClass |  | 
  | StartSim() | realvirtual.realvirtualBehavior |  | 
  | StopSim() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior |  | 
  | UpdateConnectionInfo() (defined in realvirtual.realvirtualBehavior) | realvirtual.realvirtualBehavior |  | 
  | UpdateInterfaceSignals(ref int inputs, ref int outputs) | realvirtual.InterfaceBaseClass |  | 
  | VectorToDirection(bool torotatoin, Vector3 vector) | realvirtual.realvirtualBehavior |  | 
  | Warning(string message, object obj) | realvirtual.realvirtualBehavior |  |