| AddBlendShape(BlendShape blendShape) | realvirtual.MeshSimplifier | |
| AddBlendShapes(BlendShape[] blendShapes) | realvirtual.MeshSimplifier | |
| AddSubMeshTriangles(int[] triangles) | realvirtual.MeshSimplifier | |
| AddSubMeshTriangles(int[][] triangles) | realvirtual.MeshSimplifier | |
| Agressiveness | realvirtual.MeshSimplifier | |
| BlendShapeCount | realvirtual.MeshSimplifier | |
| BoneWeights | realvirtual.MeshSimplifier | |
| ClearBlendShapes() | realvirtual.MeshSimplifier | |
| ClearSubMeshes() | realvirtual.MeshSimplifier | |
| Colors | realvirtual.MeshSimplifier | |
| EnableSmartLink | realvirtual.MeshSimplifier | |
| GetAllBlendShapes() | realvirtual.MeshSimplifier | |
| GetAllSubMeshTriangles() | realvirtual.MeshSimplifier | |
| GetBlendShape(int blendShapeIndex) | realvirtual.MeshSimplifier | |
| GetSubMeshTriangles(int subMeshIndex) | realvirtual.MeshSimplifier | |
| GetUVs(int channel, List< Vector2 > uvs) | realvirtual.MeshSimplifier | |
| GetUVs(int channel, List< Vector3 > uvs) | realvirtual.MeshSimplifier | |
| GetUVs(int channel, List< Vector4 > uvs) | realvirtual.MeshSimplifier | |
| GetUVs2D(int channel) | realvirtual.MeshSimplifier | |
| GetUVs3D(int channel) | realvirtual.MeshSimplifier | |
| GetUVs4D(int channel) | realvirtual.MeshSimplifier | |
| Initialize(Mesh mesh) | realvirtual.MeshSimplifier | |
| MaxIterationCount | realvirtual.MeshSimplifier | |
| MeshSimplifier() | realvirtual.MeshSimplifier | |
| MeshSimplifier(Mesh mesh) | realvirtual.MeshSimplifier | |
| Normals | realvirtual.MeshSimplifier | |
| PreserveBorderEdges | realvirtual.MeshSimplifier | |
| PreserveBorders | realvirtual.MeshSimplifier | |
| PreserveFoldovers | realvirtual.MeshSimplifier | |
| PreserveSeams | realvirtual.MeshSimplifier | |
| PreserveUVFoldoverEdges | realvirtual.MeshSimplifier | |
| PreserveUVSeamEdges | realvirtual.MeshSimplifier | |
| SetUVs(int channel, Vector2[] uvs) | realvirtual.MeshSimplifier | |
| SetUVs(int channel, Vector3[] uvs) | realvirtual.MeshSimplifier | |
| SetUVs(int channel, Vector4[] uvs) | realvirtual.MeshSimplifier | |
| SetUVs(int channel, List< Vector2 > uvs) | realvirtual.MeshSimplifier | |
| SetUVs(int channel, List< Vector3 > uvs) | realvirtual.MeshSimplifier | |
| SetUVs(int channel, List< Vector4 > uvs) | realvirtual.MeshSimplifier | |
| SetUVsAuto(int channel, List< Vector4 > uvs) | realvirtual.MeshSimplifier | |
| SimplifyMesh(float quality) | realvirtual.MeshSimplifier | |
| SimplifyMeshLossless() | realvirtual.MeshSimplifier | |
| SubMeshCount | realvirtual.MeshSimplifier | |
| Tangents | realvirtual.MeshSimplifier | |
| ToMesh() | realvirtual.MeshSimplifier | |
| UV1 | realvirtual.MeshSimplifier | |
| UV2 | realvirtual.MeshSimplifier | |
| UV3 | realvirtual.MeshSimplifier | |
| UV4 | realvirtual.MeshSimplifier | |
| Verbose | realvirtual.MeshSimplifier | |
| VertexLinkDistance | realvirtual.MeshSimplifier | |
| VertexLinkDistanceSqr | realvirtual.MeshSimplifier | |
| Vertices | realvirtual.MeshSimplifier | |