AddBlendShape(BlendShape blendShape) | realvirtual.MeshSimplifier | |
AddBlendShapes(BlendShape[] blendShapes) | realvirtual.MeshSimplifier | |
AddSubMeshTriangles(int[] triangles) | realvirtual.MeshSimplifier | |
AddSubMeshTriangles(int[][] triangles) | realvirtual.MeshSimplifier | |
Agressiveness | realvirtual.MeshSimplifier | |
BlendShapeCount | realvirtual.MeshSimplifier | |
BoneWeights | realvirtual.MeshSimplifier | |
ClearBlendShapes() | realvirtual.MeshSimplifier | |
ClearSubMeshes() | realvirtual.MeshSimplifier | |
Colors | realvirtual.MeshSimplifier | |
EnableSmartLink | realvirtual.MeshSimplifier | |
GetAllBlendShapes() | realvirtual.MeshSimplifier | |
GetAllSubMeshTriangles() | realvirtual.MeshSimplifier | |
GetBlendShape(int blendShapeIndex) | realvirtual.MeshSimplifier | |
GetSubMeshTriangles(int subMeshIndex) | realvirtual.MeshSimplifier | |
GetUVs(int channel, List< Vector2 > uvs) | realvirtual.MeshSimplifier | |
GetUVs(int channel, List< Vector3 > uvs) | realvirtual.MeshSimplifier | |
GetUVs(int channel, List< Vector4 > uvs) | realvirtual.MeshSimplifier | |
GetUVs2D(int channel) | realvirtual.MeshSimplifier | |
GetUVs3D(int channel) | realvirtual.MeshSimplifier | |
GetUVs4D(int channel) | realvirtual.MeshSimplifier | |
Initialize(Mesh mesh) | realvirtual.MeshSimplifier | |
MaxIterationCount | realvirtual.MeshSimplifier | |
MeshSimplifier() | realvirtual.MeshSimplifier | |
MeshSimplifier(Mesh mesh) | realvirtual.MeshSimplifier | |
Normals | realvirtual.MeshSimplifier | |
PreserveBorderEdges | realvirtual.MeshSimplifier | |
PreserveBorders | realvirtual.MeshSimplifier | |
PreserveFoldovers | realvirtual.MeshSimplifier | |
PreserveSeams | realvirtual.MeshSimplifier | |
PreserveUVFoldoverEdges | realvirtual.MeshSimplifier | |
PreserveUVSeamEdges | realvirtual.MeshSimplifier | |
SetUVs(int channel, Vector2[] uvs) | realvirtual.MeshSimplifier | |
SetUVs(int channel, Vector3[] uvs) | realvirtual.MeshSimplifier | |
SetUVs(int channel, Vector4[] uvs) | realvirtual.MeshSimplifier | |
SetUVs(int channel, List< Vector2 > uvs) | realvirtual.MeshSimplifier | |
SetUVs(int channel, List< Vector3 > uvs) | realvirtual.MeshSimplifier | |
SetUVs(int channel, List< Vector4 > uvs) | realvirtual.MeshSimplifier | |
SetUVsAuto(int channel, List< Vector4 > uvs) | realvirtual.MeshSimplifier | |
SimplifyMesh(float quality) | realvirtual.MeshSimplifier | |
SimplifyMeshLossless() | realvirtual.MeshSimplifier | |
SubMeshCount | realvirtual.MeshSimplifier | |
Tangents | realvirtual.MeshSimplifier | |
ToMesh() | realvirtual.MeshSimplifier | |
UV1 | realvirtual.MeshSimplifier | |
UV2 | realvirtual.MeshSimplifier | |
UV3 | realvirtual.MeshSimplifier | |
UV4 | realvirtual.MeshSimplifier | |
Verbose | realvirtual.MeshSimplifier | |
VertexLinkDistance | realvirtual.MeshSimplifier | |
VertexLinkDistanceSqr | realvirtual.MeshSimplifier | |
Vertices | realvirtual.MeshSimplifier | |