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realvirtual.LogicStep_Pause Class Reference
Logic step that pauses the Unity Editor for debugging automation flows. More...
Inheritance diagram for realvirtual.LogicStep_Pause:
Public Member Functions | |
| void | FixedUpdate () |
Public Member Functions inherited from realvirtual.LogicStep | |
| void | StartStep () |
| Starts the execution of this logic step. | |
Public Attributes | |
| string | Message |
| Optional message displayed in the console when the pause is triggered. | |
Public Attributes inherited from realvirtual.LogicStep | |
| string | Name |
| Name identifier for this logic step, used for jumps and debugging. | |
| float | State |
| Current execution state as percentage (0-100) | |
| bool | StepActive |
| True when this step is currently executing. | |
| bool | IsWaiting |
| True when this step is waiting for a condition. | |
| bool | IsContainer |
| True if this step is a container for other steps. | |
Protected Member Functions | |
| override void | OnStarted () |
Protected Member Functions inherited from realvirtual.LogicStep | |
| void | OnStarted () |
| virtual void | OnStartInit () |
| void | NextStep () |
| bool | NonBlocking () |
| void | NextStep (string name) |
| void | Start () |
Additional Inherited Members | |
Properties inherited from realvirtual.LogicStep | |
| bool | IsShowingRuntimeInfo [get] |
Detailed Description
Logic step that pauses the Unity Editor for debugging automation flows.
Acts as a breakpoint — the simulation pauses when this step is reached, allowing inspection of signals, drives, and scene state via MCP or the Inspector. Resume the simulation (Editor play button or sim_resume via MCP) to continue the flow.
Member Data Documentation
◆ Message
| string realvirtual.LogicStep_Pause.Message |
Optional message displayed in the console when the pause is triggered.
Public Member Functions inherited from