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realvirtual.HighlightSceneManager Class Reference
Component that manages highlight cleanup when scenes change Add this to a GameObject in your scene to ensure highlights are properly cleaned up. More...
Inheritance diagram for realvirtual.HighlightSceneManager:
Public Member Functions | |
| void | ForceCleanup () |
| Force cleanup of all highlights immediately. | |
Public Attributes | |
| bool | cleanupOnSceneChange |
| Whether to cleanup highlights when scenes change. | |
| bool | debugLogging |
| Enable debug logging for troubleshooting. | |
Detailed Description
Component that manages highlight cleanup when scenes change Add this to a GameObject in your scene to ensure highlights are properly cleaned up.
Member Function Documentation
◆ ForceCleanup()
| void realvirtual.HighlightSceneManager.ForceCleanup | ( | ) |
Force cleanup of all highlights immediately.
Member Data Documentation
◆ cleanupOnSceneChange
| bool realvirtual.HighlightSceneManager.cleanupOnSceneChange |
Whether to cleanup highlights when scenes change.
◆ debugLogging
| bool realvirtual.HighlightSceneManager.debugLogging |
Enable debug logging for troubleshooting.