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realvirtual.MeshUtils Member List
This is the complete list of members for realvirtual.MeshUtils, including all inherited members.
ApplyMeshBlendShapes(Mesh mesh, BlendShape[] blendShapes) | realvirtual.MeshUtils | static |
ConvertUVsTo2D(List< Vector4 > uvs) | realvirtual.MeshUtils | static |
ConvertUVsTo3D(List< Vector4 > uvs) | realvirtual.MeshUtils | static |
CreateMesh(Vector3[] vertices, int[][] indices, Vector3[] normals, Vector4[] tangents, Color[] colors, BoneWeight[] boneWeights, List< Vector2 >[] uvs, Matrix4x4[] bindposes, BlendShape[] blendShapes) | realvirtual.MeshUtils | static |
CreateMesh(Vector3[] vertices, int[][] indices, Vector3[] normals, Vector4[] tangents, Color[] colors, BoneWeight[] boneWeights, List< Vector4 >[] uvs, Matrix4x4[] bindposes, BlendShape[] blendShapes) | realvirtual.MeshUtils | static |
CreateMesh(Vector3[] vertices, int[][] indices, Vector3[] normals, Vector4[] tangents, Color[] colors, BoneWeight[] boneWeights, List< Vector2 >[] uvs2D, List< Vector3 >[] uvs3D, List< Vector4 >[] uvs4D, Matrix4x4[] bindposes, BlendShape[] blendShapes) | realvirtual.MeshUtils | static |
GetMeshBlendShapes(Mesh mesh) | realvirtual.MeshUtils | static |
GetMeshUVs(Mesh mesh) | realvirtual.MeshUtils | static |
GetMeshUVs(Mesh mesh, int channel) | realvirtual.MeshUtils | static |
GetUsedUVComponents(List< Vector4 > uvs) | realvirtual.MeshUtils | static |
UVChannelCount | realvirtual.MeshUtils | static |