| BatchExportCollection(string collectionName) | realvirtual.GLBManager | static |
| CreateExportContext(GLTFSettings settings=null) | realvirtual.GLBManager | static |
| CreateRuntimeImportOptions(string directory, MonoBehaviour context=null) | realvirtual.GLBManager | static |
| DEFAULT_EXPORT_PATH (defined in realvirtual.GLBManager) | realvirtual.GLBManager | static |
| DeleteCollection(string collectionName) | realvirtual.GLBManager | static |
| EndBatchExportSession() | realvirtual.GLBManager | static |
| EnsureDirectoryExists(string path) | realvirtual.GLBManager | static |
| ExportGameObject(GameObject obj, string path, string filename) | realvirtual.GLBManager | static |
| ExportToCollection(GameObject obj, string collection, string assetName) | realvirtual.GLBManager | static |
| ExportWithAssetID(AssetID assetID, bool showProgressWindow=true) | realvirtual.GLBManager | static |
| ExtractMetadataAsync(string path) | realvirtual.GLBManager | static |
| GetAllCollections() | realvirtual.GLBManager | static |
| GetAllGLBsInCollection(string collection) | realvirtual.GLBManager | static |
| GetCollectionPath(string collection) | realvirtual.GLBManager | static |
| GetStandardExportSettings() | realvirtual.GLBManager | static |
| GLB_EXTENSION (defined in realvirtual.GLBManager) | realvirtual.GLBManager | static |
| GLBExists(string collection, string assetName) | realvirtual.GLBManager | static |
| ImportAllFromCollection(string collectionName) | realvirtual.GLBManager | static |
| ImportGLB(string path) | realvirtual.GLBManager | static |
| ImportGLBRuntime(string path, Transform parent=null) | realvirtual.GLBManager | static |
| ImportGLBRuntimeAsync(string path, MonoBehaviour context=null, Transform parent=null) | realvirtual.GLBManager | static |
| ImportGLBStreamingAsync(string path, MonoBehaviour context=null, Transform parent=null, System.Action< GLBLoadProgress > onProgress=null, System.Threading.CancellationToken cancellationToken=default) | realvirtual.GLBManager | static |
| IsExporting (defined in realvirtual.GLBManager) | realvirtual.GLBManager | static |
| ReimportGLB(string path) | realvirtual.GLBManager | static |
| RenameAsset(string collection, string oldName, string newName) | realvirtual.GLBManager | static |
| SilentImportMode (defined in realvirtual.GLBManager) | realvirtual.GLBManager | static |
| StartBatchExportSession() | realvirtual.GLBManager | static |
| ValidateAssetID(AssetID assetID) | realvirtual.GLBManager | static |