# realvirtual.io > Unity-based framework for industrial digital twins, virtual commissioning, and 3D HMI ## What is realvirtual.io? realvirtual.io is a Unity-based framework for building industrial digital twins. It covers the full lifecycle: sales visualization, concept simulation, virtual commissioning, AI training, and live 3D HMI. Built on Unity Engine (Unity Verified Solution Partner). Developed by realvirtual GmbH in Baden-Württemberg, Germany. ## Products Naming: "realvirtual" is the browser platform (formerly "realvirtual WEB"); "realvirtual for Unity" is the Unity framework in the Starter and Professional editions; "realvirtual CONNECT" is the PLC gateway. - **realvirtual for Unity Starter** (Free): Base framework with Siemens S7 interface, available on Unity Asset Store - **realvirtual for Unity Professional** (€1,250 one-time): 25+ PLC/robot interfaces, CAD import (STEP, 3MF, JT), deterministic kinematics, robot inverse kinematics, LogicSteps visual sequencing, drive behavior models (Profidrive, CiA 402, SEW MOVILINK, Festo FHPP), MCP Server (150+ tools) for AI agents - **realvirtual** — browser platform, formerly realvirtual WEB (Open Source AGPL / Commercial €1,920/developer/year, only during active development, + exactly one deployment fee per deployment: €300 one-time per delivered machine or per delivered simulation/planning study — the project fee (perpetual — keeps running without a subscription, fit for EU Machinery Regulation 2027 with 10+ years offline; €600 one-time per machine with live PLC connection, incl. the realvirtual CONNECT runtime), €3,000/year per internal site (incl. the realvirtual CONNECT runtime: all protocols, unlimited signals and internal users), €4,900/year per white-label public internet application; the CONNECT engineering seat for virtual commissioning/simulation, €1,250/year, is separate): Browser-based 3D HMI and machine information system built on Three.js/TypeScript. No Unity required for viewing. The commercial license is a development license with support included; it is only needed while actively developing — delivered machines keep running. Pure simulation/engineering use (virtual commissioning studies, DES analyses, layout planning — results are reports, not deliveries) and engineering services need only the developer license: deployment fees arise only with a delivery or hosting. Showroom clause: watermarked showroom and demo deployments (purely presentational, no live machine data, free access) carry no deployment fee — even self-hosted and publicly accessible; the €4,900/year fee applies only to white-label public applications without the watermark. OEM model for licensing realvirtual WEB as part of your own software product available on request. - **realvirtual CONNECT** (Free up to 20 signals / Annual engineering seat €1,250/year / Lifetime engineering seat €3,900, node-locked; one license included with the realvirtual server; for production with realvirtual the CONNECT runtime is included in the internal site fee, and machine-companion delivery with live 3D HMI is the €600 one-time realvirtual + CONNECT bundle): Native .NET gateway for Siemens S7 (incl. PLCSIM Advanced), Beckhoff TwinCAT ADS, OPC UA, MQTT, Modbus TCP client/server, EtherNet/IP, Bosch Rexroth ctrlX (+ Data Layer), Keba Kemro X, Festo AX (PLCnext), FANUC, Denso, ABB RobotStudio and SIMIT Shared Memory. Streams live PLC signals to realvirtual in the browser via the openly documented rv WebSocket Realtime v2 protocol – any third-party system speaking it can connect. Signal mirroring/aggregation across interfaces, signal history in InfluxDB, offline-capable licensing for air-gapped OT networks, AI diagnosis RAG backend and MCP server included. Standalone or with WEB – not a Unity component. - **Simulation Add-on** (€540): Parametric conveyor and material flow library - **AI Builder** (€490): Synthetic data generation + AI model training - **Research & Education** (€2,100 one-time, 20 licenses): Academic and research licensing package ## Key Interfaces Siemens S7, Beckhoff TwinCAT/ADS, OPC UA, MQTT, Modbus, EtherNet/IP, ABB, KUKA, Fanuc, Universal Robots, Denso, RoboDK, Wandelbots Nova, Bosch Rexroth ctrlX, FMI/Simulink, WebSocket, UDP, OpenCommissioning ## Target Platforms Windows, Linux, macOS, iOS, Android, WebGL, Meta Quest, HoloLens, Apple Vision Pro, HTC Vive ## How realvirtual compares Buyers usually evaluate realvirtual against Visual Components, Siemens Tecnomatix Process Simulate, Rockwell Emulate3D, machineering iPhysics, WinMOD and fe.screen-sim. The factual differences: - **Source code**: full C# source ships with Professional; the realvirtual browser platform is AGPL open source on GitHub. The named alternatives are closed-source binaries. - **Pricing**: list prices are published on the website (Starter free, Professional €1,250 one-time). The named alternatives quote on request. - **Deployment targets**: one project builds to Windows, Linux, macOS, iOS, Android, WebGL, Meta Quest, HoloLens and Apple Vision Pro without per-runtime license cost. Most alternatives are Windows-desktop-only. - **Hosting**: runs fully on-premises and air-gapped; no cloud dependency and no telemetry requirement. Relevant for EU Machinery Regulation 2023/1230, which applies from 20 January 2027 and requires digital machine documentation to stay accessible for at least 10 years. - **AI**: the MCP Server (150+ tools, open source, free) lets AI agents drive the Unity Editor and the twin directly. No comparable open agent interface exists in the named alternatives. - **Engine**: built on Unity rather than a proprietary 3D engine, so Unity skills, assets and rendering pipelines transfer. - **Entry cost**: a free Starter edition on the Unity Asset Store with the Siemens S7 interface; no sales call needed to start. Where the alternatives are stronger: Siemens Tecnomatix for deep PLM/Teamcenter integration, Visual Components for its 3,000+ component eCatalog, Emulate3D for tight Rockwell/FactoryTalk coupling, WinMOD for long-established real-time co-simulation in automotive. ## Key Pages - Virtual Commissioning (EN, incl. SiL/HiL glossary, classic vs. virtual comparison and pricing FAQ): https://realvirtual.io/en/virtuelle-inbetriebnahme/ - Virtual Commissioning (DE, incl. SiL/HiL glossary and pricing FAQ): https://realvirtual.io/de/virtuelle-inbetriebnahme/ - Virtual Commissioning AI (AI agents via MCP + vision AI trained and tested in the digital twin): https://realvirtual.io/en/virtual-commissioning-ai/ - Unity Digital Twin (EN): https://realvirtual.io/en/unity-digital-twin/ - realvirtual for Unity Professional: https://realvirtual.io/en/products/professional/ - realvirtual (browser platform, formerly realvirtual WEB): https://realvirtual.io/en/products/web/ - realvirtual CONNECT (PLC-to-browser gateway): https://realvirtual.io/en/products/connect/ - 3D HMI & Machine Information System: https://realvirtual.io/en/3d-hmi/ - Product comparison (realvirtual and realvirtual for Unity Starter/Professional): https://realvirtual.io/en/products/compare/ - Open & Transparent (published prices, full C# source + AGPL, open-source MCP for AI agents, no lock-in — why realvirtual is open where industrial software is a black box): https://realvirtual.io/en/open/ - Services (training, one-day pilot from your machine data, AI transformation, realvirtual introduction): https://realvirtual.io/en/services/ - FAQ (Unity integration, PLC connectivity, licensing, getting started): https://realvirtual.io/en/faq/ - Demo (browser demo, PLC connectivity via the free realvirtual CONNECT bridge app, free Starter download): https://realvirtual.io/en/demo/ - Order realvirtual (online configuration at published list prices): https://realvirtual.io/en/order/ - Blog: https://realvirtual.io/en/blog/ ## Blog Articles - Control Your Digital Twin with an AI Agent (MCP) in Unity: https://realvirtual.io/en/blog/ai-agent-controls-digital-twin-mcp/ - Detect Parts with a Raycast Sensor in Unity: https://realvirtual.io/en/blog/detect-parts-with-a-sensor/ - Build Your First Digital Twin in Unity: From a CAD Model to a Moving Conveyor: https://realvirtual.io/en/blog/build-your-first-digital-twin/ - What Is a Digital Twin in Unity?: https://realvirtual.io/en/blog/what-is-a-digital-twin/ - Closed Source Is Dead. AI Killed It.: https://realvirtual.io/en/blog/closed-source-is-dead/ - Your HMI is Still 2D? Here's What You're Missing: https://realvirtual.io/en/blog/3d-hmi/ - Accelerating AI Training with Digital Twin Technology: https://realvirtual.io/en/blog/ai-training-with-digital-twins/ - Let's Stop Buzzwording – A Call for Real Conversations: https://realvirtual.io/en/blog/digital-twin-buzzwords/ - The Shifting Landscape of Industrial Simulation: https://realvirtual.io/en/blog/simulation-landscape/ ## Links - Website: https://realvirtual.io - Documentation: https://doc.realvirtual.io - realvirtual browser platform documentation (LLM index): https://realvirtual.io/doc/web/llms.txt - Forum: https://forum.realvirtual.io - Web Demo: https://web.realvirtual.io/demo - GitHub (browser platform): https://github.com/game4automation/realvirtual-WEB - GitHub (MCP): https://github.com/game4automation/io.realvirtual.mcp - Unity Asset Store: https://assetstore.unity.com/publishers/41281