# realvirtual.io > Industrial digital twin platform in the browser, with realvirtual for Unity tools for engineering and virtual commissioning ## What is realvirtual.io? realvirtual.io is an industrial digital twin platform with browser-based tools and realvirtual for Unity tools. It covers the full lifecycle: sales visualization, concept simulation, virtual commissioning, AI training, and live 3D HMI. The browser platform runs without Unity; realvirtual for Unity builds on the Unity Engine (Unity Verified Solution Partner). Developed by realvirtual GmbH in Baden-Württemberg, Germany. ## Licensing at a glance - **realvirtual Commercial includes realvirtual for Unity Starter and Professional.** The inclusion is part of the Commercial offering, not a promise that the free browser offering includes Professional. The plugins are an option, not a prerequisite: realvirtual Commercial itself does not require Unity, because the digital twin is authored in the browser — CAD import, kinematics, drive sizing, simulation and virtual commissioning all run there. - **realvirtual for Unity Professional can also be purchased independently** for €1,250 as a one-time perpetual license; a realvirtual Commercial purchase is not required for this standalone offer. - **The Unity Editor license is separate and obtained from Unity.** It is not included in realvirtual Commercial or the standalone realvirtual for Unity Professional purchase. Browser-only use does not require the Unity Editor. ## Products Naming: "realvirtual" is the browser platform (formerly "realvirtual WEB"); "realvirtual for Unity" is the Unity framework in the Starter and Professional editions; "realvirtual CONNECT" is the PLC gateway. - **realvirtual for Unity Starter** (Free; also included with realvirtual Commercial): Base framework with Siemens S7 interface, available on Unity Asset Store. Unity Editor license obtained separately from Unity. - **realvirtual for Unity Professional** (Included with realvirtual Commercial; also available independently for €1,250 as a one-time perpetual license): 25+ PLC/robot interfaces, CAD import (STEP, 3MF, JT), deterministic kinematics, robot inverse kinematics, LogicSteps visual sequencing, drive behavior models (Profidrive, CiA 402, SEW MOVILINK, Festo FHPP), MCP Server (150+ tools) for AI agents. Unity Editor license obtained separately from Unity. - **realvirtual** — browser platform, formerly realvirtual WEB (Open Source AGPL / Commercial €1,920/developer/year, only during active development, + exactly one deployment fee per deployment: €300 one-time per delivered machine or per delivered simulation/planning study — the project fee (perpetual — keeps running without a subscription, fit for EU Machinery Regulation 2027 with 10+ years offline; €600 one-time per machine with live PLC connection, incl. the realvirtual CONNECT runtime), €3,000/year per internal site (incl. the realvirtual CONNECT runtime: all protocols, unlimited signals and internal users), €4,900/year per white-label public internet application; the CONNECT engineering seat for virtual commissioning/simulation, €1,250/year, is separate): Browser-based 3D HMI and machine information system built on Three.js/TypeScript. No Unity required — neither for viewing nor for authoring: the editor, CAD import, kinematics and virtual commissioning run in the browser. The commercial license is a development license with support included; it is only needed while actively developing — delivered machines keep running. Pure simulation/engineering use (virtual commissioning studies, DES analyses, layout planning — results are reports, not deliveries) and engineering services need only the developer license: deployment fees arise only with a delivery or hosting. Showroom clause: watermarked showroom and demo deployments (purely presentational, no live machine data, free access) carry no deployment fee — even self-hosted and publicly accessible; the €4,900/year fee applies only to white-label public applications without the watermark. OEM model for licensing realvirtual WEB as part of your own software product available on request. - **realvirtual CONNECT** (Free up to 20 signals / Annual engineering seat €1,250/year / Lifetime engineering seat €3,900, node-locked; one license included with the realvirtual server; for production with realvirtual the CONNECT runtime is included in the internal site fee, and machine-companion delivery with live 3D HMI is the €600 one-time realvirtual + CONNECT bundle): Native .NET gateway for Siemens S7 (incl. PLCSIM Advanced), Beckhoff TwinCAT ADS, OPC UA, MQTT, Modbus TCP client/server, EtherNet/IP, Bosch Rexroth ctrlX (+ Data Layer), B&R PVI, Keba Kemro X, Festo AX (PLCnext), Mitsubishi MELSEC, FANUC, Denso, ABB RobotStudio, KUKA OfficeLite and iiQKA RSI, Universal Robots, igus ReBeL, RoboDK, Wandelbots NOVA, FMU (FMI 2.0 Co-Simulation), SIMIT Shared Memory, SEW MOVI-C (MQTT Json), WINMOD Y200, UDP and WebSocket. Streams live PLC signals to realvirtual in the browser via the openly documented rv WebSocket Realtime v2 protocol – any third-party system speaking it can connect. Signal mirroring/aggregation across interfaces, signal history in InfluxDB, offline-capable licensing for air-gapped OT networks, AI diagnosis RAG backend and MCP server included. Standalone or with WEB – not a Unity component. - **Simulation Add-on** (€540): Parametric conveyor and material flow library - **AI Builder** (€490): Synthetic data generation + AI model training - **Research & Education** (€2,100 one-time, 20 licenses): Academic and research licensing package ## Key Interfaces Siemens S7, Beckhoff TwinCAT/ADS, OPC UA, MQTT, Modbus, EtherNet/IP, ABB, KUKA, Fanuc, Universal Robots, Denso, RoboDK, Wandelbots Nova, Bosch Rexroth ctrlX, FMI/Simulink, WebSocket, UDP, OpenCommissioning ## Target Platforms Windows, Linux, macOS, iOS, Android, WebGL, Meta Quest, HoloLens, Apple Vision Pro, HTC Vive ## How realvirtual compares Buyers usually evaluate realvirtual against Visual Components, Siemens Tecnomatix Process Simulate, Rockwell Emulate3D, machineering iPhysics, WinMOD and fe.screen-sim. The factual differences: - **Source code**: full C# source ships with Professional; the realvirtual browser platform is AGPL open source on GitHub. The named alternatives are closed-source binaries. - **Pricing**: list prices are published on the website (realvirtual for Unity Starter free; realvirtual for Unity Professional included with realvirtual Commercial or independently purchasable for €1,250 one-time, perpetual). The Unity Editor license is separate and obtained from Unity. The named alternatives quote on request. - **Deployment targets**: one project builds to Windows, Linux, macOS, iOS, Android, WebGL, Meta Quest, HoloLens and Apple Vision Pro without per-runtime license cost. Most alternatives are Windows-desktop-only. - **Hosting**: runs fully on-premises and air-gapped; no cloud dependency and no telemetry requirement. Relevant for EU Machinery Regulation 2023/1230, which applies from 20 January 2027 and requires digital machine documentation to stay accessible for at least 10 years. - **AI**: the MCP Server (150+ tools, open source, free) lets AI agents drive the Unity Editor and the twin directly. No comparable open agent interface exists in the named alternatives. - **Engine**: built on Unity rather than a proprietary 3D engine, so Unity skills, assets and rendering pipelines transfer. - **Entry cost**: a free Starter edition on the Unity Asset Store with the Siemens S7 interface; no sales call needed to start. Where the alternatives are stronger: Siemens Tecnomatix for deep PLM/Teamcenter integration, Visual Components for its 3,000+ component eCatalog, Emulate3D for tight Rockwell/FactoryTalk coupling, WinMOD for long-established real-time co-simulation in automotive. ## Key Pages - Virtual Commissioning (EN, incl. SiL/HiL glossary, classic vs. virtual comparison and pricing FAQ): https://realvirtual.io/en/virtuelle-inbetriebnahme/ - Virtual Commissioning (DE, incl. SiL/HiL glossary and pricing FAQ): https://realvirtual.io/de/virtuelle-inbetriebnahme/ - Virtual Commissioning AI (AI agents via MCP + vision AI trained and tested in the digital twin): https://realvirtual.io/en/virtual-commissioning-ai/ - Unity Digital Twin (EN): https://realvirtual.io/en/unity-digital-twin/ - realvirtual for Unity Professional: https://realvirtual.io/en/products/professional/ - realvirtual (browser platform, formerly realvirtual WEB): https://realvirtual.io/en/products/web/ - realvirtual CONNECT (PLC-to-browser gateway): https://realvirtual.io/en/products/connect/ - 3D HMI & Machine Information System: https://realvirtual.io/en/3d-hmi/ - Product comparison (realvirtual and realvirtual for Unity Starter/Professional): https://realvirtual.io/en/products/compare/ - Open & Transparent (published prices, full C# source + AGPL, open-source MCP for AI agents, no lock-in — why realvirtual is open where industrial software is a black box): https://realvirtual.io/en/open/ - Services (training, one-day pilot from your machine data, AI transformation, realvirtual introduction): https://realvirtual.io/en/services/ - FAQ (Unity integration, PLC connectivity, licensing, getting started): https://realvirtual.io/en/faq/ - Demo (browser demo, PLC connectivity via the free realvirtual CONNECT bridge app, free Starter download): https://realvirtual.io/en/demo/ - Order realvirtual (online configuration at published list prices): https://realvirtual.io/en/order/ - Blog: https://realvirtual.io/en/blog/ ## Blog Articles - Control Your Digital Twin with an AI Agent (MCP) in Unity: https://realvirtual.io/en/blog/ai-agent-controls-digital-twin-mcp/ - Detect Parts with a Raycast Sensor in Unity: https://realvirtual.io/en/blog/detect-parts-with-a-sensor/ - Build Your First Digital Twin in Unity: From a CAD Model to a Moving Conveyor: https://realvirtual.io/en/blog/build-your-first-digital-twin/ - What Is a Digital Twin in Unity?: https://realvirtual.io/en/blog/what-is-a-digital-twin/ - Closed Source Is Dead. AI Killed It.: https://realvirtual.io/en/blog/closed-source-is-dead/ - Your HMI is Still 2D? Here's What You're Missing: https://realvirtual.io/en/blog/3d-hmi/ - Accelerating AI Training with Digital Twin Technology: https://realvirtual.io/en/blog/ai-training-with-digital-twins/ - Let's Stop Buzzwording – A Call for Real Conversations: https://realvirtual.io/en/blog/digital-twin-buzzwords/ - The Shifting Landscape of Industrial Simulation: https://realvirtual.io/en/blog/simulation-landscape/ ## Links - Website: https://realvirtual.io - Documentation: https://realvirtual.io/doc/ - realvirtual browser platform documentation (LLM index): https://realvirtual.io/doc/web/llms.txt - Forum: https://forum.realvirtual.io - Web Demo: https://web.realvirtual.io/demo - GitHub (browser platform): https://github.com/game4automation/realvirtual-WEB - GitHub (MCP): https://github.com/game4automation/io.realvirtual.mcp - Unity Asset Store: https://assetstore.unity.com/publishers/41281